Force Adept Talents

 

Dark Side Devotee

     Channel Aggression: If you succeed on an attack against a flanked opponent or any target that is denied their Dexterity bonus to Reflex Defense, you may spend a Force Point as a free action to deal additional damage equal to 1d6 per class level.

         Channel Anger: As a swift action, you may spend a  Force Point to gain a +2 rage bonus on melee attack rolls and damage rolls for a number of rounds equal to your 5+your Constitution modifier. At the end of this duration, you move -1step along the condition track.

         While raging, you cannot use skills that require patience and concentration, such as Mechanics, Use Computer, and Use the Force.

         Prerequisite: Channel Aggression.

         Crippling Strike: Whenever you score a critical hit, you may spend a Force Point to also reduce the target's speed by half until they are fully healed.

         Prerequisite: Channel Aggression.

         Embrace the Dark Side: Whenever you use a Force power with the [Dark Side] descriptor, you may reroll your Use the Force check, but you must accept the result of the second roll, even if it is worse.

         Upon choosing this talent, you can no longer use powers with the [Light Side] descriptor.

         Prerequisite: Channel Anger.

 

Force Adept

     Force Power Adept: Select one Force power you know. When using the Force power, you may spend a Force Point to reroll your Use the Force skill check to activate the power, and keep the better result.

         You may select this talent multiple times. Each time you take this talent, you apply its effects to another Force Power you know.

         Force Treatment: You can make a Use the Force skill check in place of a Treat Injury skill check. You are considered trained in Treat Injury for purposes of this talent. If you are entitled to a Treat Injury reroll, you may instead reroll your Use the Force skill.

         In addition, you can administer first aid, treat disease, treat poison, and treat radiation without the requisite medical kit or medpac.

         Fortified Body: The Force renders you immune to disease, poison, and radiation.

 

 

Force Item

     Attune Weapon: You may spend a Force Point to attune a melee weapon. Attuning the weapon takes a full-round action. From that point forward, whenever you wield the weapon, you gain a +1 Force bonus on attack rolls. The weapon is attuned to you alone; ohters who wield the weapon do not gain the bonus.

         Empower Weapon: You may spend a Force Point to empower a melee weapon. Empowering a weapon takes a full-round action. From that point forward, whenever you wield the weapon, it deals an additional die of damage. Others who wield the weapon do not gain the bonus damage.

         Prerequisite: Attune Weapon.

         Focused Force Talisman: When you create a Force talisman, you can select a single Force power from your suite. When you activate that Force power while wearing your Force talisman, you may spend a Force Point to immediately return the Force power to your suite as a reaction.

         Prerequisite: Force Talisman.

         Force Talisman: You may spend one Force Point to imbue an object with the power of the Force, creating a talisman that provides protection to you. Creating a talisman takes a full-round action. While you wear or carry the talisman on your person, you gain a +1 Force bonus to one of your defenses (Fortitude, Reflex, or Will). You may only have one Force talisman active at any given time, and if your Force talisman is destroyed, you may not create another one for 24 hours. If you create another Force talisman while one is still active, the older one is deactivated. Only you can gain the benefits of your Force talisman.

         Greater Focused Force Talisman: The Force Point spent to activate the Focused Force Talisman talent does not count against the one per round limit.

         Prerequisite: Focused Force Talisman.

         Greater Force Talisman: As Force Talisman, except that the talisman's Force bonus extends to all three defenses.

         Prerequisite: Force Talisman.