Force Secrets

 

 

Corrupted Power

       When you activate a Force power, you may spend a Force Point to corrupt it. The power gains the [Dark Side] descriptor, and opponents who have a Dark Side score lower than yours take a -2 penalty to all defenses to resist the power, or you may spend a Destiny Point to increase the penalty to -5. You cannot use this Force Secret unless your Dark Side score equals your Wisdom score. Powers that have the [Light Side] descriptor cannot be corrupted by this secret.

Debilitating Power

       When you use a Force power that successfully deals damage to a target, you can spend a Force Point to move the target -1 step along the condition track, or a Destiny Point to move them -3 steps down the condition track, provided your Use the Force check exceeds their damage threshold.   

Devastating Power

       When using a Force power that deals damage, you can spend a Force Point to increase the power's damage dice by 50%, or a Destiny Point to double the number of damage dice.

Distant Power

       When using a Force power that has a range expressed numerically, you can spend a Force Point to multiply the range by 10, or a Destiny Point to have it affect anywhere in the same star system.

Enlarged Power

       When you use a Force power that affects targets in an area, you can spend a Force Point to double the distance that the effect extends from your square, or a Destiny Point to multiply it by 5.

Extend Power

       When using a Force power that allows you to maintain concentration on it, you can spend a Force Point to sustain the power as a swift action instead of a standard action for a number of rounds equal to you CHA mod, minimum 1.

Linked Power

       You can spend a Force Point to link a Force power to the power you are using. Neither power can be modified with Force Techniques, other Force Secrets or the expenditure of Force Points, but the second Force power is activated as a free action. A Destiny Point instead of a Force Point allows you to add modifications to the powers, but only the primary power can receive modifications that alter its activation time.

Multitarget Power

       When using a Force power that affects a single target, you can spend a Force Point to have it affect one additional target, or a Destiny Point to have it affect one target per four character levels. If the power can affect multiple targets normally (through a high Use the Force check, a Force technique, or automatically), then you can spend a Force point to have it affect an additional target per four character levels or a Destiny Point to affect an additional target per two character levels. This does not affect powers that target all targets in an area.

Pure Power

       When you use a Force power you may spend a Force Point to purify it. The Force power gains the [Light Side] descriptor, and opponents with a Dark Side score of 1 or higher take a -2 penalty to all defenses to resist it, or you can spend a Destiny Point to increase the Penalty to -5. You cannot use this secret if you have a Dark Side score of 1 or higher. You cannot use this secret to purify a power with the [Dark Side] descriptor.

Quicken Power

       When using a power that requires a standard action or move action to activate, you can spend a Force Point to activate the power as a swift action instead, or a Destiny Point to activate it as a reaction.

Remote Power

       When you use a Force power that has a cone, line, or radius effect that originates from your square, you can spend a Force point to have the power originate from a square within 6 squares of you, or a Destiny Point to have it originate from any square in line of sight.

Shaped Power

       When using a power with a cone area of affect, you can spend a Force Point to instead affect a line 1 square wide and (5xcone's length) squares long, or a Destiny Point to affect a radius equal to the cone's length.

Unconditional Power

       When you activate a power that targets only you, you ingore all condition track penalties to your Use the Force skill check made to activate the power. Spendin a Force Point allows to ignore condiiton penalties when using a friendly power on an ally, and a Destiny Point allows you to use hostile powers without penalty.