1. Defense Bonuses, Talent, Bonus Feat, Tactical Mastery
2. Bonus Feat.
3. Talent, Bonus Feat.
4. Bonus Feat.
5. Talent, Bonus Feat.
At first level the master tactician gains a +6 Bonus to their Will Defense and a +4 Bonus to their Reflex Defense.
Any mind-affecting talent that provides a benefit to your allies and normally lasts only a single round (such as Coordinate or assault tactics) now lasts for the remainder of the encounter, or until you end it as free action. You may only have a single such talent active at one time.
The master tactician may select their talents from any Officer talent tree, any Noble talent tree, and from the Mastermind talent tree.
Any Noble bonus feats.